Coldfront

Build a base. Break theirs.

One drag, twenty tanks. One tap, and they roll. Real-time strategy built for touch, free on iPhone and iPad.

Out now iPhone & iPad iOS 17+ On the App Store

Download on the App Store

A battle on an icy shore, seen from above. Olive tanks with blue trim climb the snow toward a field of glowing gold crystals, where white tanks with red armour plates and red-suited infantry hold its right edge. An orange blast blooms over burning hulks at the field's lower edge, more wrecks smoke beside the white tanks, rockets streak between the armies, and dark blue water full of white ice floes runs along the shore.
Frostline, on the ice shore.

The loop

Ore in. Tanks out.

Build, mine and fight at the same time.

A FROST base on green grassland crossed by worn dirt tracks, seen from above. Left of centre a spired building rises inside a steel scaffold with a construction crane standing over it. Around it stand a finished hangar with a ribbed roof, a tall tower with a radar dish, a block with rows of lit windows and two wind turbines at the right edge, all dark steel picked out in cyan light.
Harvesters at work on desert sand, seen from above. Two tracked trucks are tipping heaped cyan loads into a refinery, and a green +400 floats over each; another loaded truck works a field of pale blue crystals, mined nearly flat, below. Around them stand dark steel buildings: a tower with a radar dish, an office block, a power plant with twin smoking stacks and a slim tower, with a tank and two soldiers nearby.
A battle on an icy shore, seen from above. A column of olive tanks with blue trim climbs the snow from the lower left toward a field of glowing gold crystals, where white tanks with red armour plates and red-suited infantry hold the ground. Burning hulks smoke between them, and dark blue water full of white ice floes runs along both sides.

BuildYour base rises under the cranes. You start with an HQ; everything after that is your call.

HarvestHarvesters roll out to the crystal fields and come back full. The richest seams are always somewhere you would rather not be.

PushTanks, infantry and aircraft pour off the line. Somewhere across the map, someone else is doing exactly the same thing.

Ember and Frost

Two armies. One war.

EMBER digs in. FROST follows the money.

EMBER

Free, and it goes everywhere. Troopers and Maulers up front, Stormcaller rockets behind them, Skyjacks on jetpacks overhead, and the Titan, for when you’re done being polite.

FROST

A whole second army with its own units, buildings and economy. Its Glacier refinery drives out to the ore and sets up shop. Then the weather turns: Avalanches, Whiteout bombers and Hailstorm flak.

Anyone can fight against FROST. Commanding it yourself is a one-time in-app purchase that also unlocks the rest of the campaign.

Two armies meet at a city crossroads, seen from above. Olive tanks with blue trim cross a lot of cracked paving from the left, past a power plant with twin stacks; on the road, white tanks with red armour plates and red-suited infantry push back, a blast blooms on one of them, and burning hulks smoke along the road. Pale blue crystals glitter at the upper right.
Gridlock: EMBER meets FROST at the crossroads.
A FROST base on desert sand, seen from above, its buildings dark steel picked out in glowing cyan: a tall tower with a radar dish, a ribbed hangar, a spired building trailing steam, two slim towers crowned with ice, a wind turbine and a square gun pit. Four blue-and-grey tanks are parked among them, and a few soldiers walk between.
Frostbreak Basin: a FROST base, rebuilt from the ground up.

Online

Bring a friend. Or bring seven.

Real people, real time: online battles from 1v1 to eight players. Host a room and send the code or an invite link, or tap QUICK MATCH. Sign in with Game Center to climb the ranked ladder, or skip it and just play.

An online battle on desert sand, seen from above. Squat black-and-red tanks crowd in from the left past a field of pale blue crystals, one of them caught in an orange blast; olive tanks with blue domes and infantry hold a striped green field on the right, and two power plants with twin smoking stacks stand at the bottom left.
Frostbreak Basin: a ranked Quick Match, played live.

Campaign

Fifteen missions.

A campaign that teaches, then bites. Act 1 takes you from your first harvester to full-scale assaults across ten missions, and it is free. Act 2 takes the fight to FROST: five more missions against it, the first of them free to play. The rest come with the FROST purchase.

A campaign mission in a city, seen from above. A card at the top reads THE BROAD and “Silence the three mortar pits on the Broad 0/3”. Below it a crossroads is strewn with wreckage: two tanks burn and smoke on the road beside scattered scrap, olive tanks with blue trim move across the grass, a tall tower with a radar dish stands at the upper left beside two slim towers, and pale blue crystals glitter at the lower right.
The Broad, the first mission of Act 2. Your orders: silence the guns.

Today’s Front

One fresh battle a day, and the whole world gets the same one. Win it, then go again and beat your best time.

Skirmish

Fight the AI on Easy, Normal or Hard. Go it alone, or team up with friends online. Campaign and skirmish work offline, so your commute counts.

Map editor

Draw your own war.

Lay out terrain, ore, starting positions and control points, then host a room on it: everyone who joins plays your map.

The in-game map editor. A toolbar reads PAN, Ice Crown, NEW, LOAD, UNDO, MIRROR, VALIDATE, SAVE and EXIT; a terrain palette down the left lists Clear, Dirt, Ore, Gold, Water, Ridge, Rock and Mud, with Ore selected. The canvas shows a snowy map ringed by a frozen river with checkered crossings, striped field plots, gold at the centre and lettered markers, and a checklist card headed READY TO PLAY has every line ticked, ending “All set — tap SAVE to add it to PLAY.”
Your map, your rules.

Ten maps in the box

From snowfields and desert to city blocks, wetlands and lava rifts, before you draw a single tile.

On tape

Every match you play from the start saves itself as a replay. Relive the win. Scrub to the second the loss went wrong. Campaign missions are kept, but can’t be played back.

Look and sound

It sounds like a war.

Shells leave craters. Wrecks burn. The shots you hear started as real recordings. The crystal ore shrinks as you mine it, and you can watch your harvesters fill up. On newer iPhones and iPads, the water moves and the trees sway.

Close combat on snow, seen from above. White tanks with red armour plates and a file of red-suited infantry hold a field of glowing gold crystals; olive tanks with blue trim push in from below, and blackened hulks burn and smoke at the field's edge. Dark blue water full of white ice floes surrounds the shore.
Frostline, at close quarters.

No ads. No account. No third parties.

Nothing between you and the next match.

No advertising, no sign-up, no third-party SDKs, and nothing on this page loaded from anyone else’s server — not a font, not a script, not a pixel. The game counts one thing: which features get used, as twenty-four anonymous events with no name, no identifier that follows you and no free text, on a server we run ourselves. SETTINGS › LEGAL › SHARE ANONYMOUS USAGE turns it off in one tap.

Read the privacy policy →

Your move

Go take the map.

Coldfront is free on the App Store for iPhone and iPad. There is one optional purchase, and that is the only money in it: no ads, no subscriptions, no timers, no energy bars. Download it and start commanding.

Out now iPhone & iPad iOS 17+ On the App Store

Download on the App Store